12/24/2023 0 Comments Phoenix point mutog![]() Unless I'm super low on budget and is forced to use only salvaged independent gears, living weapons' only benefit seems like it's ammo-free.Ĭorruption: Have tried mutiods, but the rewards are just not there to get that corruption status especially when you're low on will points. Living armor is somewhat good, but living weapons? not sure. Living weapons: I don't hate this DLC I just don't see its benefits. I could turn this on and just not make Scyther not sure if I'll be able to overcome the temptation. I'm going for a legendary campaign this time, and am thinking about NOT using all the DLCs.Īncient: Terminator trivializes all late game battles so I think I might remove this, but then there won't be any end game gears. ![]() Should I get the second squad running now, or should I wait until the noobs get some more xp from the training base? Some of them would end up with bandit gears - I know they are up to a standard but still I feel bad :(.Many soldiers have hilariously under-stat, especially the bandits I've rescued.I'm on a modded campaign so one manticore can hold 7 soldiers, and mission limit is 10 soldiers.The quest battles are quite hard but others not so much. I THINK I'm okay with the tactical difficulty for (winning) haven defenses.I also already have a second manticore (didn't want to steal, so just built one) So I'm thinking about getting the second squad I have 13 soldiers now including lv1s, and I have enough equipments for all of them. I'm in an early game (still haven't finished the containment cell), but I've already missed two defenses which I hate to do. I see that in legendary things are quite different - much more frequent haven defenses. I usually just ran one A-team, having everyone else in a training base. Then sometimes both can exit as normal or example one happens and I can only have the second solder exit after the other one.Īt some random point neither solder can exit from the buggy for the rest of the mission, but the buggy otherwise is fine and can fire and move.įingers crossed that this will be hot-fixed next week. Then neither one can exit, no matter how I position the buggy until the following turn.Īt the start of the turn neither can exit the buggy regardless of position until I fire the 2ap mini-gun. ![]() One solder can get out and the other one can not until the first one does and returns.īoth are able to get out, then I fire the 3ap missile. The second is just at random times one or both of the solders can not exit the buggy. Sometimes it acts normally again the following turn and others it stays like that for the rest of the mission. The first is that during a move the buggy will stop mid move and be unable to move any farther, fire either weapon, or let the 2 solders inside of it out. I've been using the new vehicle very extensively for the last week and have come across a few issues that seem to pop up at random.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |